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 HALO GAME PLAY MOD v3.0

In jos 
AutorMesaj
N[1]K3
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MesajSubiect: HALO GAME PLAY MOD v3.0   Vin Oct 10, 2008 6:33 pm

DESCRIERE:
AMX MOD X

Skinurile T&CT sunt skimbate in jucatori HALO(RED vs BLUE)

MODURILE DE JOC:

SLAYER:omori toti adversarii CT&T ;cand ajungi la SLAYERKILL limit castigi jocu

TEAM SLAYER:tu intro echipa(RED&BLUE) omori adversarii;cand ajungi la TEAM SLAYER limit echipa ta castiga jocu

TERRITORIES: RED vs BLUE echipa ta(inclusiv tu) trebuie sa omoare adversarul
sunt 5 steaguri in joc trebuiesc capturate pt a castiga

JUGGERNAUT:un jucator din echipa adversa este JUGGERNAUT omoaral pt a castiga jocu

CTF:RED vs BLUE trebuie sa iei steagul adversarului si sal aduci in baza ta
cand toata echipa ajunge la limita maxima ,castigati jocul

MODULE NECESARE:
amxmodx
amxmisc
cstrike
fun
fakemeta
engine
csdm


CVARS:

hm_on (default: 1) - If set to 0 Halo mod will not work
hm_stickynades (default: 1) - The grenades will stick to you if someone throws one at you
hm_sounds (default: 1) - The halo sounds will be on
hm_connectsound (default: 1) - The halo sound you hear while connecting to a server
hm_glow (default: 1) - If someone is hit the player will glow
hm_glowtime (default: 3.0) - The amount of time the person will glow for when hit
hm_playermodels (default: 1) -Turn off or on Halo Models
hm_swordmodel (default: 1) -Turn off or on Weapon models
hm_deathsounds (default: 1) -The sounds you hear when you die
hm_respawn (default: 1) -Enables respawning when you die
hm_csdmspawns (default: 1) -Respawns you in the points made with CSDM
hm_respawntime (default: 4.0) -The time added until you respawn
hm_nadecount (default: 4) -How many nades can you hold
hm_randommodels (default: 1) -Enabling this will give you random Halo models
hm_slayer_kills (default: 50) - how many kills to win in slayer mode
* set to zero for unlimited kills
hm_teamslayer_kills (default: 100)-how many kills to win in team slayermode
halo_slayer (default:1) - enables/disables slayermode
halo_t_slayer (default:0) - enables/disables teamslayermode

halo_jugger (default:0) cvar for juggernaut mode

hm_jugg_kills (default:50) The kills a Juggernaut has to get to win
hm_jugg_health (default: 5000) The Health of a Juggernaut
hm_jugg_random (default:0) *If set to zero, the person who killed the juggernaut will become juggernaut
*If set to 1, after the juggernaut dies a ranomly selected player will become juggernaut.



hm_game_restarts (default:10) the number of times the game will restart after a win untill a mapchange
hm_welcome_msg (default:1) the welcome msg connect

hm_ter_maxpoints (default:100) Ponits to win untill game is over
hm_ter_allflagswin (default:1) if set to 1, if you capure all the territories the game it over
hm_ter_caturdelay (default:3) The Delay for territory capture
halo_territory (default:0) If set to zero it is not enabled
hm_ctf_cap_limit(default:3) The number of flag caputres need to win the game
hm_ctf_flagmodels (default:1) -The flag models. If set to zero, sprite flag models will be used.

COMENZI PT ADMINI:

halo_mode 0 dezactivati halo mod
halo_mode 1 activati Slayer Mode
halo_mode 2 activati Team Slayer Mode
halo_mode 3 activati Territories Mode
halo_mode 4 activati Juggernaut mode

INSTALARE:
Pluginul il bagati in : cstrike\addons\amxmodx\plugins
Sursa bagati in : cstrike\addons\amxmodx\scripting
halomod.rar dezarhivati si ce aveti bagati in folderul cu acelasi nume

EDITARE:
Intrati in : cstrike\addons\amxmodx\configs\plugins.ini
Adaugati la sfarsit halomod-rvb.amxx

DOWNLOAD:halomod-rvb.amxx
DOWNLOAD:halomod-rvb.sma
DOWNLOAD:halomod.rar

VETI AVEA NEVOIE DE:
AMXX 1.80
CSDM (full) *pentru slayermode

ESTE TESTAT MERGE PERFECT type "halo_mode 5" to tum on Ctf Mode

DACA INTAMPINATI PROBLEME POSTATI SI VA AJUT

SUCCES

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